const { NativeEmbedder } = require("../../EmbeddingEngines/native"); const { LLMPerformanceMonitor, } = require("../../helpers/chat/LLMPerformanceMonitor"); const { handleDefaultStreamResponseV2, formatChatHistory, } = require("../../helpers/chat/responses"); const { OpenAI: OpenAIApi } = require("openai"); class FoundryLLM { /** @see FoundryLLM.cacheContextWindows */ static modelContextWindows = {}; constructor(embedder = null, modelPreference = null) { if (!process.env.FOUNDRY_BASE_PATH) throw new Error("No Foundry Base Path was set."); this.className = "FoundryLLM"; this.model = modelPreference || process.env.FOUNDRY_MODEL_PREF; this.openai = new OpenAIApi({ baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH), apiKey: null, }); this.embedder = embedder ?? new NativeEmbedder(); this.defaultTemp = 0.7; this.limits = null; FoundryLLM.cacheContextWindows(true); this.#log(`Loaded with model: ${this.model}`); } static #slog(text, ...args) { console.log(`\x1b[36m[FoundryLLM]\x1b[0m ${text}`, ...args); } #log(text, ...args) { console.log(`\x1b[36m[${this.className}]\x1b[0m ${text}`, ...args); } async assertModelContextLimits() { if (this.limits !== null) return; await FoundryLLM.cacheContextWindows(); this.limits = { history: this.promptWindowLimit() * 0.15, system: this.promptWindowLimit() * 0.15, user: this.promptWindowLimit() * 0.7, }; } #appendContext(contextTexts = []) { if (!contextTexts || !contextTexts.length) return ""; return ( "\nContext:\n" + contextTexts .map((text, i) => { return `[CONTEXT ${i}]:\n${text}\n[END CONTEXT ${i}]\n\n`; }) .join("") ); } streamingEnabled() { return "streamGetChatCompletion" in this; } /** * Cache the context windows for the Foundry models. * This is done once and then cached for the lifetime of the server. This is absolutely necessary to ensure that the context windows are correct. * Foundry Local has a weird behavior that when max_completion_tokens is unset it will only allow the output to be 1024 tokens. * * If you pass in too large of a max_completion_tokens, it will throw an error. * If you pass in too little of a max_completion_tokens, you will get stubbed outputs before you reach a real "stop" token. * So we need to cache the context windows and use them for the lifetime of the server. * @param {boolean} force * @returns */ static async cacheContextWindows(force = false) { try { // Skip if we already have cached context windows and we're not forcing a refresh if (Object.keys(FoundryLLM.modelContextWindows).length > 0 && !force) return; const openai = new OpenAIApi({ baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH), apiKey: null, }); (await openai.models.list().then((result) => result.data)).map( (model) => { const contextWindow = Number(model.maxInputTokens) + Number(model.maxOutputTokens); FoundryLLM.modelContextWindows[model.id] = contextWindow; } ); FoundryLLM.#slog(`Context windows cached for all models!`); } catch (e) { FoundryLLM.#slog(`Error caching context windows: ${e.message}`); return; } } /** * Unload a model from the Foundry engine forcefully * If the model is invalid, we just ignore the error. This is a util * simply to have the foundry engine drop the resources for the model. * * @param {string} modelName * @returns {Promise} */ static async unloadModelFromEngine(modelName) { const basePath = parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH); const baseUrl = new URL(basePath); baseUrl.pathname = `/openai/unload/${modelName}`; baseUrl.searchParams.set("force", "true"); return await fetch(baseUrl.toString()) .then((res) => res.json()) .catch(() => null); } static promptWindowLimit(modelName) { if (Object.keys(FoundryLLM.modelContextWindows).length === 0) { this.#slog( "No context windows cached - Context window may be inaccurately reported." ); return process.env.FOUNDRY_MODEL_TOKEN_LIMIT || 4096; } let userDefinedLimit = null; const systemDefinedLimit = Number(this.modelContextWindows[modelName]) || 4096; if ( process.env.FOUNDRY_MODEL_TOKEN_LIMIT && !isNaN(Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT)) && Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT) > 0 ) userDefinedLimit = Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT); // The user defined limit is always higher priority than the context window limit, but it cannot be higher than the context window limit // so we return the minimum of the two, if there is no user defined limit, we return the system defined limit as-is. if (userDefinedLimit !== null) return Math.min(userDefinedLimit, systemDefinedLimit); return systemDefinedLimit; } promptWindowLimit() { return this.constructor.promptWindowLimit(this.model); } async isValidChatCompletionModel(_ = "") { return true; } /** * Generates appropriate content array for a message + attachments. * @param {{userPrompt:string, attachments: import("../../helpers").Attachment[]}} * @returns {string|object[]} */ #generateContent({ userPrompt, attachments = [] }) { if (!attachments.length) { return userPrompt; } const content = [{ type: "text", text: userPrompt }]; for (let attachment of attachments) { content.push({ type: "image_url", image_url: { url: attachment.contentString, detail: "auto", }, }); } return content.flat(); } /** * Construct the user prompt for this model. * @param {{attachments: import("../../helpers").Attachment[]}} param0 * @returns */ constructPrompt({ systemPrompt = "", contextTexts = [], chatHistory = [], userPrompt = "", attachments = [], }) { const prompt = { role: "system", content: `${systemPrompt}${this.#appendContext(contextTexts)}`, }; return [ prompt, ...formatChatHistory(chatHistory, this.#generateContent), { role: "user", content: this.#generateContent({ userPrompt, attachments }), }, ]; } async getChatCompletion(messages = null, { temperature = 0.7 }) { if (!this.model) throw new Error( `Foundry chat: ${this.model} is not valid or defined model for chat completion!` ); const result = await LLMPerformanceMonitor.measureAsyncFunction( this.openai.chat.completions .create({ model: this.model, messages, temperature, max_completion_tokens: this.promptWindowLimit(), }) .catch((e) => { throw new Error(e.message); }) ); if ( !result.output.hasOwnProperty("choices") || result.output.choices.length === 0 ) return null; return { textResponse: result.output.choices[0].message.content, metrics: { prompt_tokens: result.output.usage.prompt_tokens || 0, completion_tokens: result.output.usage.completion_tokens || 0, total_tokens: result.output.usage.total_tokens || 0, outputTps: result.output.usage.completion_tokens / result.duration, duration: result.duration, model: this.model, provider: this.className, timestamp: new Date(), }, }; } async streamGetChatCompletion(messages = null, { temperature = 0.7 }) { if (!this.model) throw new Error( `Foundry chat: ${this.model} is not valid or defined model for chat completion!` ); const measuredStreamRequest = await LLMPerformanceMonitor.measureStream({ func: this.openai.chat.completions.create({ model: this.model, stream: true, messages, temperature, max_completion_tokens: this.promptWindowLimit(), }), messages, runPromptTokenCalculation: true, modelTag: this.model, provider: this.className, }); return measuredStreamRequest; } handleStream(response, stream, responseProps) { return handleDefaultStreamResponseV2(response, stream, responseProps); } // Simple wrapper for dynamic embedder & normalize interface for all LLM implementations async embedTextInput(textInput) { return await this.embedder.embedTextInput(textInput); } async embedChunks(textChunks = []) { return await this.embedder.embedChunks(textChunks); } async compressMessages(promptArgs = {}, rawHistory = []) { await this.assertModelContextLimits(); const { messageArrayCompressor } = require("../../helpers/chat"); const messageArray = this.constructPrompt(promptArgs); return await messageArrayCompressor(this, messageArray, rawHistory); } } /** * Parse the base path for the Foundry container API. Since the base path must end in /v1 and cannot have a trailing slash, * and the user can possibly set it to anything and likely incorrectly due to pasting behaviors, we need to ensure it is in the correct format. * @param {string} basePath * @returns {string} */ function parseFoundryBasePath(providedBasePath = "") { try { const baseURL = new URL(providedBasePath); const basePath = `${baseURL.origin}/v1`; return basePath; } catch (e) { return providedBasePath; } } module.exports = { FoundryLLM, parseFoundryBasePath, };